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Dmitry Ryabchuk
Dmitry Ryabchuk
Houdini Technical Artist
Toronto, Canada

Summary

Academic research/Art background (MA Anthropology, BA Media Arts)
8+ years of working and troubleshooting with different 3D software packages
Fluent in English and Russian, able to understand German, Chinese, Japanese
Soft skills: Adaptability, Accountability, Teamwork, Problem Solving, Communication

Skills

Concept Art3D ModelingLightingRiggingTexturingProgramming

Software proficiency

3ds Max
3ds Max
Houdini
Houdini
Maya
Maya
Mudbox
Mudbox
Nuke
Nuke
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
World Machine
World Machine
CrazyBump
CrazyBump
Arnold
Arnold
Redshift
Redshift
Megascans
Megascans
Godot
Godot
Midjourney
Midjourney
ChatGPT
ChatGPT
ElevenLabs
ElevenLabs
Prome AI
Prome AI

Productions

    • TV Production
      Beacon 23
    • Year
      2023
    • Role
      3d artist
    • Company
      MARZ VFX
    • Movie
      The Monkey King
    • Year
      2023
    • Role
      visual effects 3d modeler
    • Company
      Tangent Animation
    • TV Production
      The Walking Dead: Dead City
    • Year
      2023
    • Role
      visual effects artist
    • Company
      MARZ VFX
    • TV Production
      Wednesday
    • Year
      2022
    • Role
      environment lead
    • Company
      MARZ VFX
    • TV Production
      Pennyworth
    • Year
      2022
    • Role
      visual effects artist
    • Company
      MARZ VFX
    • TV Production
      The Resort
    • Year
      2022
    • Role
      visual effects artist
    • Company
      MARZ VFX
    • TV Production
      The Umbrella Academy
    • Year
      2022
    • Role
      environment assembly artist
    • Company
      MARZ VFX
    • TV Production
      Ms.Marvel
    • Year
      2022
    • Role
      environment assembly artist
    • Company
      MARZ VFX
    • TV Production
      Gaslit
    • Year
      2022
    • Role
      environment assembly artist
    • Company
      MARZ VFX
    • TV Production
      Moon Knight
    • Year
      2022
    • Role
      visual effects artist
    • Company
      MARZ VFX

Experience

  • Houdini Technical Artist at Meta / Insight Global
    Toronto
    December 2025 - December 2025

    - Prototyped a scalable Universal Tree Tool for META’s Horizon team to assist the scene generation within proprietary engine setup.

    - Tested, packaged and deployed the Leaf Culling Tool for use with Horizon assets. Monitored the user feedback and adjusted the tool UI accordingly.

  • Technical Artist 3D Artist at Google / Cognizant
    Toronto, CA
    May 2023 - Present

    Scaleable material pipeline prototyping, Houdini PDG, OpenUSD

    Data Annotation for ML training, Digital Human assets

    AR/VR Digital Human asset preparation via Marmoset

  • Environment Artist (3D Artist) at MARZ VFX
    Toronto, CA
    November 2022 - March 2023

    Photorealistic scene design

    Creating tileable materials

    Creating scene layouts

  • Lead Environments Artist at MARZ VFX
    Toronto, CA
    April 2022 - November 2022

    Scene layout design

    Team management

  • Environments Artist at MARZ VFX
    Toronto, CA
    August 2021 - April 2022

    Modeling and Lookdev for scenes and assets

    Standardizing & documentation of the proxy workflow for Lighting Dep

    Houdini scene assemblies and scattering systems setups for project scenes

    Terrain generation with Houdini heightfields

  • Modeler at Tangent Animation
    Winnipeg, CA
    January 2021 - August 2021

    - Setup vegetation generation & scattering systems in Houdini

    - Provided Houdini tutoring for studio colleagues with a series of video lessons

    - Worked with USD file format in Blender, Maya and Houdini