Academic research/Art background (MA Anthropology, BA Media Arts)
8+ years of working and troubleshooting with different 3D software packages
Fluent in English and Russian, able to understand German, Chinese, Japanese
Soft skills: Adaptability, Accountability, Teamwork, Problem Solving, Communication
- Prototyped a scalable Universal Tree Tool for META’s Horizon team to assist the scene generation within proprietary engine setup.
- Tested, packaged and deployed the Leaf Culling Tool for use with Horizon assets. Monitored the user feedback and adjusted the tool UI accordingly.
Scaleable material pipeline prototyping, Houdini PDG, OpenUSD
Data Annotation for ML training, Digital Human assets
AR/VR Digital Human asset preparation via Marmoset
Photorealistic scene design
Creating tileable materials
Creating scene layouts
Scene layout design
Team management
Modeling and Lookdev for scenes and assets
Standardizing & documentation of the proxy workflow for Lighting Dep
Houdini scene assemblies and scattering systems setups for project scenes
Terrain generation with Houdini heightfields
- Setup vegetation generation & scattering systems in Houdini
- Provided Houdini tutoring for studio colleagues with a series of video lessons
- Worked with USD file format in Blender, Maya and Houdini