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Cyberpunk Street UE5

For this project I wanted to create a fully explorable street in UE5. The inspiration was mainly Bladerunner, which also drove the music piece I made for the project. I leveraged Midjourney in generating models with the help from Houdini and then used those assets together with Quixel Megascans for scene building. The cables were done in Houdini as well and textured within Unreal. The tower in the back was used from the previous UE5 study I did, only this time as a background piece. The forklift and the Torii gates were the only standard models that I made using the typical workflow of modeling in Maya and texturing in Substance Painter. The steam and sparks were done using the Niagara system.

If you'd like to explore the street, you can find it via this link: https://www.dropbox.com/s/lssrtbzyqrc6ae5/Cyberpunk_Street.rar?dl=0

Render

Render

Building process timelapse

storefront UVs

storefront UVs

wall UVs

wall UVs