Website powered by

Rover at a Polar Station

A small environment project. Modeling was done in Maya; texturing and material creation in Substance Painter; lighting, volumetric and displacement setup in Houdini; rendered via Houdini Redshift. Terrain was created in Houdini via heightfields and baked high-poly to low-poly in Substance Painter. No AI was used in the process.

Final Render w volumetric scatter

Final Render w volumetric scatter

Process

Environment with displacement

Environment with displacement

Heightfields plus Houdini displacement setup

Heightfields plus Houdini displacement setup

Basic snow shader

Basic snow shader